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Deploying the Phantom


Deploying the Phantom


A lot of opponents have been asking me about the rules for deploying the Phantom. Of course these rules can only be found in the rules booklet that comes with the Ghost expansion pack.  At the bottom of this article you can find the official rules for reference. 

There are 2 different ways the Phantom can be deployed from the Ghost. First is when the Ghost is destroyed. Second is when you choose too. 

Actually deploying the Phantom

You deploy the Phantom by choosing a maneuver on it's dial. Put the template in the rear guides of the Ghost and the rear guides of the Phantom on the other side of the template (unless you did a koiogran turn, then use the Phantom's front-end guides. 

When the Ghost is destroyed

If the Ghost gets destroyed the Phantom is still able to flee. However you have to assign it a facedown damage card and it can't attack until the next turn. You also may not perform an action.

When the Ghost flies off the map the Phantom does not get an opportunity to deploy and is destroyed with it. 

Choosing to deploy

After performing a maneuver with the Ghost you may choose to deploy the Phantom. The Phantom can perform an action, just like the Ghost. Remember you don't get an action when you have stress from doing a red maneuver. Deploying is not an action, so you can do this when stressed. You're able to attack with both ships during the next attack-phase in this round. 

Don't forget that since the Phantom is no longer docked you can no longer shoot the Ghost's primary weapon from it's special rear arc. Nor do you get the end-of-attack-phase turret attack. 

So it's always a good idea to deploy when you think the Ghost might die this turn. Your Phantom gets an action and an attack. However make sure that you still have an angle of attack should the Ghost end up surviving.

Do you have any other remarks? Leave them in the comments below!



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